2010-03-26

Flags in UDK

I decided to make some flags for my soldier. After all, he DOES need to capture some points in the game!
So I made a model, and I put it into UDK (Unreal Development Kit). I also gave it a cloth simulation with some wind effect. Here is the result:



It's 3 skeletal meshes. They use one material and two other materials being material instance constraints. The materials use a diffusemap, a specularmap, an opacity mask, and a normalmap.

The three flags are one neutral flag, one british, and one german flag by the way..

1 comment:

  1. Hi man. How is the simulation done? Im interested ^^
    It's a UDK feature, i guess.

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