Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

2012-10-10

Sherman WIP - Collection of April-October 2012

So yeah, I guess I update my blog.

Now I can't really do anything, turned out my GFX card had a minor problem running Next-gen games (crashing them randomly), so it's in the service workshop for a week now. But don't worry, here's a little compilation of what I have done with the sherman tank model, since I wrote the last post.

This is what you probably saw last.

Hipoly wheels finished.

Hipoly turret.

Hipoly model finished. (- tracks)

Hipoly model (kinda) rendered.

Baked lowpoly turret.

Baked lowpoly wheels.

Realtime model in Unity3D.

And the last one: texture WIP.

I hope I get my GFX card back asap, there is SO much to do on this piece :(

2012-04-08

Sherman WIP1

So I'm making Sarge's vehicle of choise: an M4 Sherman tank.


Okay, I have to confess, I started it like a week ago. I can't have too much spare time for modelling, but it is going slowly, but surely.

Just finished the side wheels.

2012-03-23

US tank crew

"Who stole the cookies from the cookie jar?" - asked Sarge from the rookies.

2012-01-15

Adventurer

Hipoly model of a character I'm making.

2011-10-08

WIP characters

Several low poly characters with different races.
Pants are gray because they will be customizable via shader,


Polycount: ~1030 tris
Textures: 2 × 256 px diffuse

2010-10-25

Electric Pole Wizard

Hiya all! Sorry for the long break - I just didn't have anything extraordinary to post. But now, I'd like to introduce you to a new project I'm working on:


This might sound a bit weird, but here is the thing: in my opinion variations in models are golden. Whenever I see a street environment in a game or in a presentation my eyes are almost poked out by the cloned models that are shouting for "hey, look, we are here, we are the same model copied". I know you know what I mean.
So this is the first asset I'd like to make - a downloadable max file, which doesn't only contain a single electric pole, but you can adjust almost anything on it for your own pleasure.
What it basically does is that I made a model, and it's skinned up with unvisible bones with are wired to the sliders (with limits of course). This way whatever you modify it always looks right.

This project is just started, so I still want to add some accessories (lamps, secondary wire holders, etc.) and other types (support beamed, junctions, etc.). But for prior I can tell something which is for sure:

This release will be for free!

Stay tuned, for I shall bring some more updates soon!

2010-08-08

Forklift rigging

I recently finished an experiment work of a modern forklift. I also made a basic rigging which I can control almost any part of it. Take a look at it here:

2010-06-12

WIP: stuff

Sorry for I didn't post anything new recently. I just don't have enough time on my hands. So anyways, I don't think I'm gonna finish anything in the next few days (since weekday afternoons are out of question), so I just post another work(s) in progress post.

Crashtest dummy
I'm making this futuristic crashtest dummy for a possible animation demoreel actor. Something I can rig a Biped onto and make it goofing around in different situations. It's still missing a lot of stuff though, barely his head is the only thing ready on it...

Retro Diner
This will be an american style fast food restaurant. Just for some lowpoly modelling and texturing practise.

Oh and yes. As you can see Blogspot made a new pattern maker thingy, so I changed the style of the blog. My only problem is that it doesn't fit to my title picture, so I need to make another one as well. (Edit: done and done.)

2010-05-02

Brain size of a planet

For this weekend I started making one of my favorate characters. It's Marvin, the paranoid android from Hitchhikers' guide to the Galaxy.


For now I just post a small resolution ambient occlusioned screenshot, because it's not entirely done yet. He only has it's hipoly model without any textures. I start making the lowpoly model version when I get the time.

2010-04-15

Grab your weapon 2 - Revenge of the work in progress

Whoa, almost 10 days and no new post? Shame on you, Latka! Bad Latka!
Okay, now that I made myself learn the meaning of a 'blog', I'm gonna post something I'm doing recently.


I refreshed the concept of my weapons and started making the models. So far I'm ready with the Winchester combat rifle, and the hipoly model of the Vickers heavy machine gun. (I know, I also made the Gewehr 98, but I'm probably gonna remake it, cuz I'm not satisfied with it - and also I used texture size of 2048, which UDK resizes to 1024.)

2010-03-13

Some small update

Just a quick update. At the moment I'm sculpting our hero's coat, but I wanted to show you the current progress. Here's the model made so far:


Don't go away too far, there will be a video tutorial soon (probably this weekend, or early next week) of how I make a basic model with a basic normalmap!

2010-03-06

WIP: cartoon soldier

I just finished the baking of a cartoon soldier's upper body, and I thought it would be nice to share it with you.
It's still a work in progress, I still need to paint it's diffuse and specular maps, and maybe other shader maps as well...



Some details: At the moment it only has some specular and glossiness levels set to it. The lowpoly model (in the picture) has 2758 tris, the hipoly that was baked on it had more than 1,5 million. (It contained also the legs, but I don't need it at the moment.) The hipoly model was sculpted using Zbrush, the lowpoly was modeled and baked with 3DS Max.

This post was just for eyecandy, as soon as I finish the upper body completely I'm going to show you the result!
I think I also make a post about this cartoon soldier in more details and a little history, because this isn't the first version of it, so stay tuned!

EDIT:

Well, it seems I finished it the same day, so I won't make a new post just for it, so here it is:

 

History post still stands, so keep your eyes peeled! ;)
Cheers!