Several low poly characters with different races.
Pants are gray because they will be customizable via shader,
Polycount: ~1030 tris
Textures: 2 × 256 px diffuse
This is my workshop, where I show you some of my works, or tell you how I do stuff.
2011-10-08
2011-06-13
Run Cycle Animation
Just made a lowpoly character and a run cycle animation over the weekend. Here you go.
2011-05-02
Apoligy and Update!
Man, am I lazy these days! Sorry for me not updating this blog recently, but I didn't have anything to show recently. For some reason I had a thing called "creativity crisis", which means my recent workflows were like: got an idea > looked for reference pictures > started modelling > got bored of it > quit finishing it. Yea, it sucks hard.
But today I had a pretty hard headache for no reason, and got the next few days off. During some effort of forgetting that my head is about to blow into a million pieces, I was reading some history pages about the city I'm living next to (Szeged). (You might ask, why I was reading when I had a headache - well, I tried everything, and the subject got my attention so hard, that it worked.) I found out that the city's cathedral (pic.1) was built in the place of another church, which sadly was demolished.
But today I had a pretty hard headache for no reason, and got the next few days off. During some effort of forgetting that my head is about to blow into a million pieces, I was reading some history pages about the city I'm living next to (Szeged). (You might ask, why I was reading when I had a headache - well, I tried everything, and the subject got my attention so hard, that it worked.) I found out that the city's cathedral (pic.1) was built in the place of another church, which sadly was demolished.
Pic.1 - The Cathedral of Szeged
This church was called Dömötör-templom (Church of St. Demetrius) (pic.2 far left) which - as I said - is now gone. The only part which you can still see is the remains of the tower, which was found during the demolishion. It turned out, that this tower was actually built in the XIII. century, and it is now called as Dömötör-torony (Demetrius-tower) (pic.1 on the left) after the church.
Pic.2 - The Church of St. Demetrius and the Chapel of Rosalia
During this little historical trivia, I came to the conclusion that I probably am going to make a 3d model of the old church. It's an interesting challenge, for it being a real architectural piece, but sort of a reconstruction.
Not only that, but I'm going to post my workflow of the process, and going to show you some tips.
Stay tuned for more!
2011-02-15
Lipsync test
I made a lowpoly character recently, and I wanted to do something with it. So I made a lipsync animation, with the sound of Nicolas Cage. Although it's my first attempt at making something like this, I'm satisfied with it..
2010-10-25
Electric Pole Wizard
Hiya all! Sorry for the long break - I just didn't have anything extraordinary to post. But now, I'd like to introduce you to a new project I'm working on:
This might sound a bit weird, but here is the thing: in my opinion variations in models are golden. Whenever I see a street environment in a game or in a presentation my eyes are almost poked out by the cloned models that are shouting for "hey, look, we are here, we are the same model copied". I know you know what I mean.
So this is the first asset I'd like to make - a downloadable max file, which doesn't only contain a single electric pole, but you can adjust almost anything on it for your own pleasure.
What it basically does is that I made a model, and it's skinned up with unvisible bones with are wired to the sliders (with limits of course). This way whatever you modify it always looks right.
This project is just started, so I still want to add some accessories (lamps, secondary wire holders, etc.) and other types (support beamed, junctions, etc.). But for prior I can tell something which is for sure:
This might sound a bit weird, but here is the thing: in my opinion variations in models are golden. Whenever I see a street environment in a game or in a presentation my eyes are almost poked out by the cloned models that are shouting for "hey, look, we are here, we are the same model copied". I know you know what I mean.
So this is the first asset I'd like to make - a downloadable max file, which doesn't only contain a single electric pole, but you can adjust almost anything on it for your own pleasure.
What it basically does is that I made a model, and it's skinned up with unvisible bones with are wired to the sliders (with limits of course). This way whatever you modify it always looks right.
This project is just started, so I still want to add some accessories (lamps, secondary wire holders, etc.) and other types (support beamed, junctions, etc.). But for prior I can tell something which is for sure:
This release will be for free!
Stay tuned, for I shall bring some more updates soon!
2010-08-14
Tutorial: Hydraulic Arm rigging
ince some people asked me, I made a quick tutorial about how to make a hydraulic arm rigging. Please turn on annotations, because I'm explaining it there. (Don't expect too much, I made it from model to YouTube video in less than an hour.)
2010-08-08
Forklift rigging
I recently finished an experiment work of a modern forklift. I also made a basic rigging which I can control almost any part of it. Take a look at it here:
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