2010-04-26

No comment...

Sorry guys, unfortunately I didn't have time to advance in any matter in the past few days. I also feel pretty bad about it, I just can't leave you here with nothing.

So, for today I have a special treat for my readers (if I have any), that probably will be as much satisfying as I would have shown something 3D related. So here you go, a one year old photo of me in my self-made Fallout Vault Dweller costume!

2010-04-18

Latka X-treme's Works Display!

That's right! I have a portfolio page, which is always nice to have!
You can find it here:

Latka X-treme's Works Display

Please keep in mind, that it is still under construction, not all my works are uploaded!
If you have any questions or comments, feel free to leave a message here!

2010-04-15

Grab your weapon 2 - Revenge of the work in progress

Whoa, almost 10 days and no new post? Shame on you, Latka! Bad Latka!
Okay, now that I made myself learn the meaning of a 'blog', I'm gonna post something I'm doing recently.


I refreshed the concept of my weapons and started making the models. So far I'm ready with the Winchester combat rifle, and the hipoly model of the Vickers heavy machine gun. (I know, I also made the Gewehr 98, but I'm probably gonna remake it, cuz I'm not satisfied with it - and also I used texture size of 2048, which UDK resizes to 1024.)

2010-04-05

Deathcoaster

Something I found on my ftp. I made this a while ago when I was planning to make a regular comic strip.

2010-03-31

Grab your weapon

Phew, do you know that feeling when you have so much stuff to do and don't know where to start? It sucks, doesn't it? Well, for tonight I decided not doing any from my to-do list, instead I was drawing a little. This is the first few of the weapons' concept art I'm gonna make.


And yes, I know I promised a tutorial, but turns out my microphone is a regular cheap-ass one - you know, the ones that after a year or two turn into an extraterrestial-communicator-unit (too much unidentified alien noise and sound) :)
So I bought a better one which I'm also gonna use for dubbing and probably for sound effects as well, but I'm still waiting for it.

2010-03-26

Flags in UDK

I decided to make some flags for my soldier. After all, he DOES need to capture some points in the game!
So I made a model, and I put it into UDK (Unreal Development Kit). I also gave it a cloth simulation with some wind effect. Here is the result:



It's 3 skeletal meshes. They use one material and two other materials being material instance constraints. The materials use a diffusemap, a specularmap, an opacity mask, and a normalmap.

The three flags are one neutral flag, one british, and one german flag by the way..

2010-03-17

Church concept

Okay, it's far from being a concept, it's more like a study of a church.


If you're planning to make a scenery in a map editor, or as a whole model, it's always nice to start drawing such concepts no matter how good or bad you're drawing. Here I started with the pictures on the bottom, and went upper, drawing how I imagine more rooms. It's not only good to know how I imagine the whole building, but I also see what other environment models I will need.


In other news, sorry I didn't post the normalmap tutorial I promised, but I didn't have too much time to make one last weekend. Probably on the next weekend you get it. Or maybe not. We'll see...